Create a Thing and Model Schema
Things represent the entities in your world, for example your ESP32 module, sensors, or even ride instances. Properties define the attributes that should be expected for a given entity in the real world. In this tutorial, the Thing will represent a ride instance with many different Properties such as: humidity, temperature, username, age, bpm, and more. For this training we will create a Thing from scratch and then utilize a model schema to create more Things with the same Properties/structure.
